Linear perspective was one of the most significant and impactful technological inventions in the history of art. In Ontology of the Photographic Image, Andre Bazin calls it the “original sin of western painting.” Emerging at the onset of the Italian Renaissance, it provided a means of creating the illusion of space and therefore a claim to objective truth.
Line, the technology on which linear perspective was based, is precise and specific. Thus, the system of lines that constitute linear perspective is mechanical in a way that seems to give the images greater authority; Perspectival images are not only realistic, but objectively so.
However, with the invention of photography, there emerged another means of ‘objective’ representation. Like linear perspective, photography was a technology, with equal—if not greater—claims to objectivity. Something about the mechanical nature of the medium afforded it a special claim over truth. It is true that photography retains a unique, indexical relationship to the real. It is often said that photography is objective because of this.
If photography and linear perspective both portray reality, there should be consistency between them. In many instances, however, this is not the case. It is these instances of discrepancy that this project takes as a starting point.
System + counter system
This project treats photography and linear perspective as reciprocal systems of representation in order to question the supposed objectivity of each. It is not the goal to position photography as superior to linear perspective. Instead, I will argue that neither photography nor linear perspective can wholly encompass all spatial-visual experience. A comparison of these two technologies opens up our understanding of space. When photography does not confirm perspectival expectations, it reveals a new way of seeing the world and understanding our way of existing in space.
Systematic parameters
Typical accounts of perspective argue that the central feature of perspective is the vanishing point. But the vanishing point is dependent on a horizon, which is in turn dependent on a ground, a picture plane and, ultimately, a viewer. Therefore, there are 5 parameters upon which linear perspective operates: viewer, picture plane, ground, horizon, and vanishing point. The presence of a viewer establishes a parallel, vertical picture plane and a perpendicular, horizontal ground plane. Where the ground stops denotes a horizon and somewhere on the horizon there is a vanishing point. All objects in the field of vision get oriented towards this point.
What happens to the overall system when one of these constituent elements are removed? For example, what if there was not a clear, singular horizon line? What if the relationship of the ground plane and the picture plane was not strictly perpendicular? Can linear perspective describe this space any longer? How would your understanding of the space be changed?
Note: I will primarily be talking about one-point linear perspective. Although, the successive logic I just outlined applies for two- and three-point perspective as well. Apart from the number of vanishing points, two- and three-point perspective have the same features: viewer, picture plane, ground, and horizon.